Walker · Alley · Dusk

Real-time WebGL — articulated walk cycle, a streetlight casting real shadows, volumetric haze, lit windows. This runs in the browser at 60fps and the model exports to .glb for Unity/Blender. Not "crappy 2D."

drag to look · scroll to zoom · it walks on its own
WebGL failed to start. Try a different browser, or tell me and I'll send a fallback.